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The Eye of Argon
AuthorJim Theis
CountryUS
LanguageEnglish
GenreHeroic fantasy
PublisherWildside Press (2006 reprint)
21 August 1970
Media typePrint (magazine, 1970; chapbook, 1987; trade paperback, 2006)
Pages23 in zine, 52 and 76 in book editions
ISBN0-8095-6261-8
OCLC71347850

The Eye of Argon is a heroic fantasynovella that narrates the adventures of Grignr, a mighty barbarian and thief. It was written in 1970 by Jim Theis (1953–2002) and circulated anonymously in science fiction fandom since then. The quality of the work has made it rank among the books considered the worst. It has been described as 'one of the genre's most beloved pieces of appalling prose,'[1] the 'infamous 'worst fantasy novel ever' published for fans' enjoyment,'[2] and 'the apotheosis of bad writing,'[3] and has subsequently been used as part of a common science fiction convention party game.

Argonia

History[edit]

The novella was written by Jim Theis, a St. Louis, Missouri science fiction fan, at age 16. The work was first published in 1970 in OSFAN 10, the fanzine of the Ozark Science Fiction Association.[4] Theis was 'a malaprop genius, a McGonagall of prose with an eerie gift for choosing the wrong word and then misapplying it,' according to David Langford in SFX.[1] Many of Theis's words were also misspelled in the fanzine, which was poorly typed. Theis was not completely happy with the published version, and continued to work on the story. In an interview published in November 1970, he said:

In fact, I have changed it. I went over it for an independent study for English in school. You know, like adjectives changed and places where sentences should be deleted; things of this type. Even so it is nothing to be proud of and yet it is. Because how many people have had their first story published at 16—even if it is in a fanzine or a clubzine? How many writers have written a complete story at so early at age? Even so, 'Eye of Argon' isn't great. I basically don't know much about structure or composition.

The Eye of Argon original appearance in OSFAN, 1970

Sometime in the 1970s, science fiction author Thomas N. Scortia obtained a copy, which he mailed to Californian writer Chelsea Quinn Yarbro. She showed it to others, and it met with a tremendous and incredulous reaction. Yarbro wrote in an e-mail from late 2003 to Darrell Schweitzer:

Tom Scortia sent me the fanzine pages as a kind of shared amusement, since both of us tended to look for poor use of language in stories. Don Simpson and I were still married then, and one of our entertainments was reading aloud to each other. This work was such a mish-mash that we took turns reading it to each other until we could stand no more...
About two weeks after the story arrived, we had a dinner party, mainly for MWA (Mystery Writers of America) and book dealer friends, and Joe Gores got to talking about some of the really hideous language misuse he had seen in recent anthology submissions and had brought along a few of the most egregious. I mentioned I had something that put his examples in the shade, and brought out 'The Eye of Argon.' It was a huge hit. [Locus reviewer] Tom Whitmore asked if he could make a copy of it, and I loaned it to him, and readings of it started to become a hideous entertainment. I never typed out a copy of it, but I am afraid I did start the ball rolling.[3]

The work was copied and distributed widely around science fiction fandom, often without Theis's name attached. Readings quickly became a common item on science fiction convention programmes. 'People sit in a circle and take turns reading from photocopies of the story. The reader's turn is over when he begins to laugh uncontrollably.'[3]

An edition of The Eye of Argon was published in 1987 by Hypatia Press (Eugene, Oregon), illustrated by Lynne Adams (ISBN0-940841-10-X).[2][5][6] The story was also reprinted in 1995, attributed to 'G. Ecordian,' after the hero, Grignr the Ecordian.

Later, a version became available on the Internet, ARGON.DOC, which was manually transcribed by Don Simpson and placed online by Doug Faunt.[7] It bears this note at the bottom:

No mere transcription can give the true flavor of the original printing of The Eye of Argon. It was mimeographed with stencils cut on an elite manual typewriter. Many letters were so faint as to be barely readable, others were overstruck, and some that were to be removed never got painted out with correction fluid. Usually, only one space separated sentences, while paragraphs were separated by a blank line and were indented ten spaces. Many words were grotesquely hyphenated. And there were illustrations — I cannot do them justice in mere words, but they were a match for the text. These are the major losses of this version (#02) of TEoA.
Otherwise, all effort has been made to retain the full and correct text, preserving even mis-spellings and dropped spaces. An excellent proofreader has checked it for errors both omitted and committed. What mismatches remain are mine.

Eye Of Argonia Daggerfall

However, the online version was found to contain errors when an original copy of the fanzine was discovered in the Paskow Science Fiction Collection at the Temple University Libraries in Philadelphia in 2003.[8]

Finding the lost ending[edit]

The ending of The Eye of Argon was missing from Scortia's copy and all the copies made of it. The last page of the story was on the last sheet of the fanzine, which had fallen off the staples. The online version ended with the phrase '-END OF AVAILABLE COPY-'. The original copy found in 2003 was also incomplete.

The ending was lost until a complete copy of the fanzine was discovered by special collections librarian Gene Bundy in the Jack Williamson Science Fiction Library at Eastern New Mexico University in 2005.[9] Bundy reported the discovery to Lee Weinstein, who had found the copy in Philadelphia and published an article, 'In Search of Jim Theis,' in the New York Review of Science Fiction 195.

In 2006, a trade paperback edition was published by Wildside Press of the complete work.[10]

Plot summary[edit]

Chapter 1
The story starts with a sword fight, in the empire of Noregolia between the Ecordian barbarian Grignr and some mercenaries who are pursuing him. Grignr is on his way to Gorzom in search of wenches and plunder.
Chapter 2
Grignr arrives in Gorzom and goes to a tavern, where he picks up a local wench (with a 'lithe, opaque nose'). A drunken guard challenges him over the woman; he kills the guard, but is arrested by the man's companions and brought before the local prince, who (on the advice of his advisor) condemns him to a life of forced labour in the mines. Enraged, Grignr kills the prince's advisor, Agafnd, and is about to kill the prince, when he is knocked unconscious. This chapter contains the first of several occasions when the word slut is applied to a man, presumably as an insult.
Chapter 3
Grignr awakens in a dark, dismal cell. He sits despondently, thinking of his homeland.
Chapter 3½
A scene of a pagan ritual involving a group of shamans (spelled 'shamen'), a young woman to be sacrificed and a grotesque jade idol with one eye: a 'many faucetedscarlet emerald', the Eye of Argon.
Chapter 4
Losing track of time, Grignr sits bored and anguished in his cell. A large rat attacks him and he decapitates it. It then inspires him with a plan, involving the corpse of the rat, which he dismembers.
Chapter 5
The pagan ritual proceeds, with a priest ordering the young woman up to the altar. When she fails to proceed, he attempts to grope her. She vomits onto the priest, who chokes her. She disables him with a hard kick between the testicles, but the other shamans grab and molest her.
Chapter 6
Grignr is taken from his cell by two soldiers. He takes the rat pelvis he has fashioned into a dagger and slits one soldier's throat. He then strangles the second and takes his clothes, torch and axe. He wanders the catacombs for a time, finding a storeroom, and narrowly avoids being killed by a booby-trap. Below this room he finds the palace mausoleum. He resets the booby-trap in case he is being pursued.
He hears a scream apparently coming from a sarcophagus. He opens it to find the scream is coming from below. He opens a trap door to see the pagan ritual. Enraged upon seeing a shaman about to sacrifice the young woman, Grignr ploughs into the group of shamans with the axe and takes the Eye. The young woman, Carthena, turns out to be the tavern wench. They depart.
Chapter 7
One priest, who had been suffering an epileptic seizure during Grignr's attack, recovers. Maddened by what he sees, he draws a scimitar and follows Grignr and Carthena through the trap door in the ceiling.
Chapter 7½
The priest strikes at Grignr but he triggers, and is killed by, the reset booby-trap before his sword can connect. Carthena tells Grignr of the prince, Agaphim, who had condemned him to the mines. They encounter Agaphim and kill him, as well as his advisor Agafnd (for the second time).
They emerge into the sunlight. Grignr pulls the Eye of Argon out of his pouch to admire. The jewel melts and turns into a writhing blob with a leechlike mouth. The blob attacks him and begins sucking his blood. Carthena faints. Grignr, beginning to lose consciousness, grabs a torch and thrusts it into the blob's mouth.

Traditional photocopied and Internet versions end at this point, incomplete since page 49 of the fanzine had been lost. The ending was rediscovered in 2004 and published in The New York Review of Science Fiction #198, February 2005. The authenticity of this 'lost ending' is still disputed by many.

The Lost Ending (Remainder of Ch. 7½)
The blob explodes into a thousand pieces, leaving nothing behind except 'a dark red blotch upon the face of the earth, blotching things up.' Grignr and the still-unconscious Carthena ride off into the distance.

Readings[edit]

At SF conventions[edit]

For a number of years circa the 1990s The Eye of Argon was read aloud, usually as charity events, at several West Coast U.S. science fiction conventions (such as OryCon and LosCon) as well as Northeast U.S. conventions such as 5Con. A panel of volunteers would take turns reading passages, and the audience would bid to stop that passage or continue (for some set number of minutes, or paragraphs after each successful bid). At some of these events some members of the audience improvisationally got up to act out the scenes being read, as mime. All proceeds from these were then given to various charities. Some of these events were spontaneous, others were officially scheduled. Usually they were held late at night or in the wee hours.

As a party game[edit]

Reading The Eye of Argon aloud has been made into a game,[11] as described by SF critic Dave Langford in SFX magazine: 'The challenge of death, at SF conventions, is to read The Eye of Argon aloud, straight-faced, without choking and falling over. The grandmaster challenge is to read it with a squeaky voice after inhaling helium. What fun we fans have.' Strict rules also include not laughing and reading all mistakes exactly as written. Making it through three-quarters of a page is considered an extraordinary accomplishment. To encourage the game, a 'Competitive Reading Edition' of the story is freely available, which is a careful copy of the original publication.[12]

Author[edit]

Jim Theis, author of The Eye of Argon, 1971 yearbook photo

James Francis 'Jim' Theis (pronounced [ˈtaɪs]) was born August 9, 1953, and died March 26, 2002.[13][14][15] He wrote The Eye of Argon at age 16. It was published in a fanzine on August 21, 1970, a few days after his 17th birthday. (Theis said in an interview that he was 16 at the time of writing.[16]) He did not publish any more fiction, but did later pursue and earn a degree in journalism.[17] His hobbies included collecting books, comics, and German swords.[18] He also collected, traded, and sold tapes of radio programs of the 1930s, '40s, and '50s under the business name The Phantom of Radio Past, advertising in such publications as the Fandom Directory. After his death at age 48, his family requested donations to the American Heart Association.[19]

In an interview with Theis on 8 March 1984 on Hour 25, a talk show on KPFK, the presenters of which would periodically stage a reading of The Eye of Argon, Theis stated that he was hurt that his story was being mocked and said he would never write anything again.[18] In a later interview he complained about being mocked for something he had written thirty years ago, at age sixteen.[citation needed] He participated in readings of the story in St Louis, e.g. at Archon.[20] A copy of the 1995 reprinting was sent to him, with no response.[21]

Other attributed authors and distributors[edit]

Before copies of the original fanzine were rediscovered, the story's authorship was in doubt. Because the novelette was at least once re-typed and photocopied for distribution, without provenance, many readers found it hard to believe the story was not a collaborative effort, a satire on bad writing, or both. The webmaster of a now defunct site called 'Wulf's 'Eye of Argon' Shrine' argued that the story 'was actually well paced and plotted.' He went on to say that, although he didn't believe it himself, 'at least one sf professional today claims that the story was a cunning piece of satire passed off as real fan fiction.'[3]

David Langford reported the following, sent in by author Michael Swanwick, in Ansible #193:

Eye Of Argonia Daggerfall

I had a surprising conversation at Readercon with literary superstar Samuel R. Delany, who told me of how at an early Clarion the students and teachers had decided to see exactly how bad a story they could write if they put their minds to it. Chip [Delany] himself contributed a paragraph to the round robin effort. Its title? 'The Eye of Argon'.[22]

Langford considers it well known that Theis is the author, and surmises that Delany misremembered the event.

Author Stephen Goldin said that, during a convention, he met a woman who told him she had done the actual mimeographing for the Ozark-area fanzine. Lee Weinstein reports that he had originally heard that Dorothy Fontana had distributed the photocopies. Weinstein, however, later discovered Usenet posts by Richard W. Zellich, who was involved in running the St. Louis, Missouri area convention Archon. Zellich reported in 1991 posts that Jim Theis was real and attended the convention for years.

What Weinstein calls 'the smoking gun...the long missing citation' was a 1994 posting from New York fan Richard Newsome, who transcribed an interview with Theis published in OSFAN 13. The interviewer praised Theis, saying, 'When they were kidding you about it, you took it so well....You showed real character.' Theis replied, 'I mean, it was easier than showing bad character and inviting trouble.'[3]

See also[edit]

  • Amanda McKittrick Ros, novelist whose work was also read aloud in similar competitions.
  • My Immortal, a 2006–07 Harry Potterfan fiction also infamous as an example of poorly written literature.
  • Fifty Shades of Grey, a story begun as fanfiction with a similar reputation of bad grammar and syntax.

Eye Of Argonia Daggerfall Mod Download

References[edit]

  1. ^ ab'Bottom of the Barrel'. SFX Magazine. Retrieved 2008-01-16.
  2. ^ abVon Ruff, Al. 'Bibliography: The Eye of Argon'. Internet Speculative Fiction Database. Retrieved September 23, 2013.
  3. ^ abcdeWeinstein, Lee (November 2004). 'In Search of 'The Eye of Argon''. The New York Review of Science Fiction. Pleasantville, N.Y.: Dragon Press. 17 (3:195): 1, 6–8. ISSN1052-9438.
  4. ^Thies, Jim (21 August 1970). Clark, Douglas O. (ed.). 'The Eye of Argon'(PDF). OSFAN. St. Louis, Missouri: Ozark Science Fiction Association. 10: 27.
  5. ^'Entry for 'The eye of Argon : G. Ecordian''. WorldCat.
  6. ^DiMauro, Jazz (24 March 2005). 'Eye of Argon, as it is in 'book' form'(photograph). Flickr.
  7. ^'Entry for 'The Eye of Argon''. University of Pennsylvania: The Online Books Page.
  8. ^'David Langford | Week 99'. The Infinite Matrix. Retrieved 2010-09-19.
  9. ^'Ansible 211, February 2005'. News.ansible.co.uk. Retrieved 2010-09-19.
  10. ^'The Eye of Argon, by Jim Theis (TPB)'. Wildsidebooks.com. 2006-10-31. Retrieved 2010-09-19.
  11. ^'Writers and wannabes — Salon.com'. Dir.salon.com. 2002-03-01. Retrieved 2010-09-19.
  12. ^'The Somewhat Official Competitive Reading Edition of The Eye of Argon by Jim Theis'(PDF). FoxAcre Press. 2011. Readers around the world will face the same challenges as each other -- and as the readers of the original fanzine.
  13. ^'Births Recorded'. St. Louis Post-Dispatch. 20 August 1953. p. 16D. Births Recorded. Boys. . . . N. and L. Theis, 7215 Morganford.
  14. ^'Funeral Notices'. St. Louis Post-Dispatch. 29 March 2002. p. B5. Funeral Notices. . . . Theis, James F., fortified with the Sacraments of Holy Mother Church, Tues., March 26, 2002.
  15. ^'United States Social Security Death Index'. FamilySearch.org.
  16. ^'Transcript: The Author of 'Eye of Argon' Interviewed'. Google Groups.
  17. ^'Journalism Foundation Awards Scholarships'. St. Louis Post-Dispatch. St. Louis, Missouri. 25 April 1982. The St. Louis Newspaper Guild will present a $750 scholarship to James F. Theis, a junior at Webster College.
  18. ^ ab'SS > SF > The Eye of Argon > more background'. Users.cs.york.ac.uk. Retrieved 2010-09-19.[unreliable source?]
  19. ^'Funeral Notices'. St. Louis Post-Dispatch. 29 March 2002. p. B5. Contributions to the American Heart Assn. or to St. Francis Borgia Church (311 W. 2nd St., Washington, MO 63090) appreciated.
  20. ^Zellich, Richard W. Re: [stlf] The Eye of Argon Published Professionally, St Louis Fandom mailing list, Sat Sep 16, 2006[unreliable source?]
  21. ^'rec.arts.books.marketplace'. Retrieved 2010-09-19.
  22. ^'Ansible 193, August 2003'. News.ansible.co.uk. 2003-10-31. Retrieved 2010-09-19.

External links[edit]

  • Interview with Jim Theis — OSFAN No. 13, November 21, 1970
  • The Eye Of Argon — Rules for a Reading by Mary Mason
  • The Eye of Argon — full text (OSFAN #7)
  • About The Eye of Argon — David Langford's page with links to the complete text (HTML) and scans of the original fanzine pages (PDF).
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Eye_of_Argon&oldid=992985398'

It has been called the Garbage Heap of Tamriel, to where everything rotten and despoiled eventually flows. Its borderlands and coasts have been ravaged by civilization after civilization, but its heart is inviolate, for so poisonous is its air, ground, and water, its mysteries are secure. Detractors long ago called the southeastern swampland of Tamriel 'Black Marsh,' but to its admirers, of whom there are a few, it is Argonia.

History

Every Province of Tamriel has its secret histories, but no land in the Empire is as undocumented and unexplored as Black Marsh. We know that Topal the Pilot and other early Aldmeri explorers passed through the 'fetid, evil swamp lands and their human lizards,' suggesting an early primitive species that might be related to the modern day Argonians. By the phrasing of the poet's words, it is also clear that Black Marsh had begun its long tradition of being a place no one would want to live in, man or mer, which it maintains into the present day.

Yet people did live there, and people did move there. Compared to much of Tamriel, there have been a large variety of cultures that have live in Black Marsh at different points in the past. Most surprisingly from a modern perspective, we hear of few wars or conflicts between these cultures until well into the Second Era.

In additional to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men - Kothringi, Orma, Yespest, Horwalli - and tribes of mer - the Barsaebic Ayleids and the Cantemiric Velothi - and even a tribe who may have been related to the Khajiit of Elsweyr, the vulpine Lilmothiit. Some were sent to Black Marsh as refugees of prisoners, other settled along the coastal waterways and adapted to its strange and usually insalubrious environment.

The cities of Stormhold and Gideon were originally founded by the Ayleids (their Ayleid names are unknown), but were so far removed from their culture in the heartland that they never were attacked by the Alessian army when it rose in revolt. The southern coastal regions, not surprisingly, were the realms of the Lilmothiit, though they were a nomadic group and left few enduring signs of their existence that were not covered up by later civilizations. The Black Marsh elves settled in the eastern regions near present-day Archon, Arnesia, and Thorn.

The origin of the species associated with the name 'Argonian' is the stuff of myth, not history. We know they were spoken of in various terms by the early non-reptilian inhabitants of Black Marsh, as everything from funny curiosities that would wander in from the misty, mephitic inland bayous for short times, to noble heroes who saver the innocent from horrors of the swamps, to savage monsters who terrorized communities.

The historian Brendan the Persistent writes, 'The Argonian people have, throughout Temrielic history, been perhaps the most misunderstood, vilified, and reviled of all the sentient races. Yet, those who have taken the time to experience Argonian culture have gained a greater appreciation for this noble and beautiful people.' It should be noted that the historian disappeared during his final expedition into the deeper swamps of Black Marsh.

Rumors and speculation also abound regarding the Hist, a species of giant spore tree growing in the innermost swamps of Argonia. Some have maintained that natives worship the trees; others claim the trees are, in fact, a sentient race, more ancient than all the races of man and mer. No reliable accounts of expeditions into central Argonia exist to lend credence to these claims, and modern Argonians are reticent to speak of the mysterious trees.

The Argonians, as they came to be called, only occasionally left their homeland, though we find individuals in other parts of Tamriel in the early years of the First Era. The expatriates from Black Marsh did no offer any great insight into the tribal customs of their people, preferring to assimilate into the larger Tamrielic culture. Certainly, outside experience with the natives of Black Marsh in their own folkways, at least in any official capacity, was sporadic until middle of the First Era.

A very successful enterprise of bandits and thieves had long been exploiting the swampland of southeastern Tamriel, a convenient location to the riches of the Empire, where one could disappear without recourse. The coastline alonf the east of Topal Bay had become notorious for acts of piracy, and in 1E 1033, the Empress Hestra demanded the head of the most infamous of the brigadiers, 'Red' Bramman.

After many an unsuccessful battle in the Bay, the Imperial Navy discovered the pirate-king's means of escaping capture: a narrow, winding river which emptied into the Bay near Soulrest, its mouth screen by dense thickets of mangroves. The Imperial Fleet followed the course deeper into the heart of Black Marsh than any non-Argonian had ever been before. They eventually caught Bramman in his bandit kingdom not far from what is no called Blackrose, and took his head for the Empress. More importantly, they provided the first reliable accounts of the true culture of Black Marsh.

The Argonians in the interior swamps of Black Marsh were skittish and little wonder, as the contact they had with men from the outside was from the like of Bramman and other brigands. Imperial civilization was, to them, rape, pillage and slavery. As the Cyrodiils pushed deeper into their land, trying to settle it along the pirate routes, they encountered stronger and more violent resistance with each incursion. Once the pirate menace was dealt with, the First Empire was generally content to leave Black Marsh to its native inhabitants.

It was not until the time of the Second Empire that Black Marsh was first 'conquered', at least in name. In 1E 2811, at the Battle of Argonia, the last organized army of reptilians in Black Marsh's history was defeated, and they retreated to Helstrom, into the impenetrable center of the Province where the men and mer wouldn't follow. The following year, Black Marsh was officially incorporated into the Cyrodilic Empire.

The coastal areas and some parts of the interior where it was safe to travel received Imperial leaders to rule in the emperor's name. The land that had once been the home of freedom for Tamriel's criminals became its greatest prison state. Anyone considered too dangerous to hold in 'civilized' dungeons in other Provinces was sent to Black Marsh. Its most famous convicts include the notorious axe murderer Nai, the heretic Devir-Mir, and Tavia, the wife of the last emperor of the First Era, who was sent to Gideon in 1E 2899, accused of treason. The worst of the dungeons was constructed in the following era by Potentate Versidue-Shaie on the ruins of the Lilmothiit community called Blackrose. The Rose, as it is called, is still the most secure and notorious prison of our own time, where Jagar Tharn's associates who were not executed await their final end.

In the chaos of the Second Era, banditry returned to Black Marsh in force. Slave traders from Morrowind were freer than ever to exploit their southern neighbor, and entire tribes of Argonians were dragged in chains to the Dunmer land. Former Imperial officials founded warlord dynasties which earned a reputation for tyranny even in that dark time.

Whether the terrible Khahaten Flu arose from natural causes, or was created by an Argonian shaman in retaliation for his people's oppression, is still a matter of debate. But its result was clear. The plague began in Stormhold in 2E 560, and quickly spread to every corner of Black Marsh, killing all those not reptilian stock. For over forty years, it held the Province in its grip, decimating entire cultures (notably, the Kothringi) and driving outsiders from the land.

Even when the land became inhabitable again, fear of the disease kept most outsiders away. House Dres of Morrowind continued to send slavers into the north, but few others saw any reason to trouble themselves with the land. Even Tiber Septim, it was said, thought twice before conquering Black Marsh for his new Empire. The borders of the province fell easily to his forces, but he wisely decided to avoid strategically unimportant inner swamps, and thus met with little resistance.

Black Marsh's position in the Third Era has been much the same as it has been throughout the other times in history. The Empire finds strategic benefit in holding the coasts, and keeps its most dangerous criminals in Black rose and other dungeons closer to its interior. The heart of Black Marsh remains the sole province of the reptilian Argonians, and any further annexation of this area by Imperial forces seems unlikely.

Current Events

Black Marsh continues to be a 'backward' land economically by Imperial standards. Most of the agriculture is grown by subsistence farmers, though recently more has been shipped abroad, of Tamriel. Banditry appears to be on the decline in recent years, with most criminal acts being perpetrated not by outsiders, but by natives, such as the 'Naga' thugs of Argonian stock. Rumors persists of gangs such as these smuggling powerful drugs across the borders of Black Marsh, but this has remained unproven to this day. Still, the Emperor's fleet guards the Topal Bay carefully, protecting merchants from the pirates who have never truly been eliminated.

Eye Of Argonia Daggerfall

Imperials continue to rule in the Empire's name along the coastal cities of the Province, but most have native Argonians as advisors. These Archeins also act as governors in the rural areas that still make up the majority of Black Marsh. Beyond the reach of the Empire, there is little supervision of the inner swamplands, and it is unknown whether or not these areas even recognize Imperial rule of the Province.

Since the abolishment of slavery, Black Marsh's relationship with its northern neighbor Morrowind has been much improved, though border clashed continue as Argonians have begun to reclaim land conquered during the Arnesian War. There have also been reports of minor skirmishes with Imperial troops along the coastal regions, but it is not believed that there is any threat posed by these isolated incidents.

Eye Of Argonia Daggerfall

More troubling is the recent prison break at the formidable Blackrose Prison. Though it has since been sealed and its weak points mended, some of the worst murderers, thieves, and political revolutionaries had already escaped into the swamps. It is believed unlikely that any of them could have survived the cruel, dangerous lands of inner Black Marsh.